On February 10th, Method hosted a workshop for the IxDA15, at Method San Francisco, we designed, developed and manufactured a tool that creates languages and removes the noise of interactions for non-screen based objects. We realized in the environment of IoT and devices without screens, we’ve lost empathy and emotion as tools for design.
Identity, Poster, Industrial Design, UI
We approached the design with an understanding that the focus should fall on the results rather than on the form factor. Henri needed to be a well designed, non-distracting form that showcased the team’s work. The behaviors being tested needed to be fun and instantaneously rewarding. The team accomplished this by using light, sound, color, rotation, and pulse to engage several senses simultaneously.
The workshop successfully saw teams work together in a very short amount of time; most participants had never thought of infusing personas into an object. They began to think from a unique perspective where the product needs to communicate more information to a person than just on, off or idle. What if it was angry, sad, or excited? Henri allows those concepts to be tested real-time, and enhance the overall capabilities of both the designer and the product. It helped people literally think outside of the box, and be productive while playing.
Creative Direction: Áthila Armstrong
Interaction Design Director: Garrett Groszko
Design Technologist Tim Meador
Project Lead: Daniel Nacamulli
Interaction Designer: Melissa Martin, Ian Bach
Visual and Industrial Design: Flavio Carvalho
Graphic Design: Joanne Ong